Editing RenderScript
Every template in Creatomate is composed of RenderScript. You can access the underlying RenderScript by clicking the Source Editor button in the top-right corner of the template editor, highlighted in red below:

This button opens a panel displaying a real-time preview of the RenderScript as you edit your template in the editor. Viewing the RenderScript is particularly useful for understanding the template's code structure. It reveals all template properties, each of which can be modified in an automation workflow after you've completed your template design.
To navigate quickly to specific RenderScript code, simply select any element within your template. The code editor will automatically jump to the corresponding section for the selected element.
It's also possible to pass RenderScript directly to the API if you don't want to use a template. However, consider using "template modifications" first, since this creates a better separation between design and code. In the long term, it's much more manageable to avoid using RenderScript directly, especially if you plan to outsource your template creation process to a designer.